

The module has inspired numerous revisions and adaptations, including a campaign setting of the same name and a sequel. Strahd has since appeared in a number of D&D accessories and novels. They play-tested the adventure with a group of players each Halloween for five years before it was published. The Hickmans began work on Ravenloft in the late 1970s, intent on creating a frightening portrait of a vampire in a setting that combined Gothic horror with the D&D game system. The player characters attempt to defeat Strahd and, if successful, the adventure ends.

Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. The American game publishing company TSR, Inc.

Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The artwork depicts villain Strahd von Zarovich atop Castle Ravenloft. You would need either this or the original Ravenloft 'I6' adventure for the map key.The cover of the original Ravenloft module, with art by Clyde Caldwell. The maps are labelled following the adventure 'House of Strahd'. These pages contain the maps of Castle Ravenloft, In both player- and game master form. You would not normally need a player map, but it can be handy if you want to put your players on the wrong track, or if they press someone into drawing one.Īnd finally, sometimes it is useful to have an expendible map to doodle on (one you can always print again.) (There is a brazier-symbol, but it is not used)

Room 78 contains a brazier, not what appears to be a well. Not all statues and furniture were drawn in on the original map. The stairways in map 10 are really Room 17, not 19. Room 40 has windows that are not shown on the map. Two, there are a few very tiny mistakes or ommissions in the map. While this is not necessarily bad, it means that sometimes the structure of the castle and the positions of the rooms is not always apparent. One, the original map is three-dimensional. It has a good feel, a logical architecture, and plenty of details. The map of Castle Ravenloft, included in the original Ravenloft adventure, and later reprinted in 'House of Strahd', is one of the best maps of castles that I have ever seen (castle Avernus, in Roots of Evil, comes second).
